At this point, we’re so close to the release of the Basic Rules, and so much has been leaked or previewed anyway, that this feels a little aimless. Still, I figured I’d round out my week by looking at the last previewed Starter Set PC to see what jumps out at me. Honestly, there’s little
As I did recently with the Starter Set Fighter, I decided to take the newly previewed Starter Set Cleric and see how closely I could recreate it using the final playtest packet rules. Something’s up with racial stat bonuses. With the Fighter I kind of ignored this element, as I had no reliable point of comparison. But
I’m sure by now may of you have already seen the Starter Set Fighter preview that was released earlier this week. For fun, I decided to sit down and recreate the Fighter using the final Playtest rules we got last September, just to see where the differences were. Here’s some of the things I noticed:
When it comes to making PCs, I am a character builder first and a stats munchkin second. I will sub-optimize my combat prowess for the sake of a good concept. A barbarian who eschews magic weapons in favor of her cherished but non-magical blade? Been there. A changeling sorcerer who goes around pretending she’s a cleric and
On the whole, I am a fan of the new edition of Dungeons & Dragons. However, my gaming group was not fond of some aspects of the Advantage/Disadvantage rule; they felt that the current Advantage/Disadvantage rule (as of the final playtest packet) goes too far in abstracting the combat situation from reality. This is my first house rule, then: a change to Advantage that preserves the game math while also making Advantage more dynamic and interesting.