Dungeons & Dragons Starter Set (2014) Review

So, like many an eager gamer I was up late last night so that I could be there to pick up the shiny new Dungeons & Dragons Starter Set at midnight. This product is meant to be an introductory game for new players. Since it is also the first official look we’re getting at the

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Poking Around the Starter Set Wizard

At this point, we’re so close to the release of the Basic Rules, and so much has been leaked or previewed anyway, that this feels a little aimless. Still, I figured I’d round out my week by looking at the last previewed Starter Set PC to see what jumps out at me. Honestly, there’s little

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Poking Around the Starter Set Cleric

As I did recently with the Starter Set Fighter, I decided to take the newly previewed Starter Set Cleric and see how closely I could recreate it using the final playtest packet rules. Something’s up with racial stat bonuses. With the Fighter I kind of ignored this element, as I had no reliable point of comparison. But

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Poking Around the Starter Set Fighter

I’m sure by now may of you have already seen the Starter Set Fighter preview that was released earlier this week. For fun, I decided to sit down and recreate the Fighter using the final Playtest rules we got last September, just to see where the differences were. Here’s some of the things I noticed:

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Additive Advantage [5th Edition House Rule]

On the whole, I am a fan of the new edition of Dungeons & Dragons. However, my gaming group was not fond of some aspects of the Advantage/Disadvantage rule; they felt that the current Advantage/Disadvantage rule (as of the final playtest packet) goes too far in abstracting the combat situation from reality. This is my first house rule, then: a change to Advantage that preserves the game math while also making Advantage more dynamic and interesting.

Giving Away D&D is a Brilliant Move

I am honestly very excited by today’s announcement that 5th Edition D&D will release a free Basic D&D document to the public. I think it’s a great step towards getting more players into the game (and some more back into the game). Let’s all be honest; we’ve sat down to play games with someone who had that

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